PhysicMaterial.staticFriction2 静态摩擦力2

var staticFriction2 : float

Description描述

If anisotropic friction is enabled, staticFriction2 will be applied along frictionDirection2.

如果各向异性(有向性)摩擦力被启用,staticFriction2将沿着frictionDirection2应用。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		collider.physicMaterial.staticFriction2 = 0;
	}
}
collider.physicMaterial.staticFriction2 = 0;
Page last updated: 2011-3-31