Physics.maxAngularVelocity 最大角速度

static var maxAngularVelocity : float


The default maximimum angular velocity permitted for any rigid bodies (default 7). Must be positive.


The angular velocity of rigidbodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodies. Because this may prevent intentional fast rotations on objects such as wheels, you can override this value per rigidbody using Rigidbody.maxAngularVelocity.


This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

这个值常在Edit->Project Settings->Physics 菜单下设定,而不用在脚本中。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		Physics.maxAngularVelocity = 10;
Physics.maxAngularVelocity = 10;
Page last updated: 2011-4-9