ProceduralMaterial.RebuildTextures 重建纹理

function RebuildTextures () : void

Description描述

Triggers an asyncronous rebuild of all dirty textures.

触发所有修改的纹理异步重建。

The rebuild is spread over multiple frames so it won't halt the game.

重建是分布在多个帧,所以它不会停止的游戏。

参见:RebuildTexturesImmediately.

 

Page last updated: 2011-9-13