Projector.farClipPlane 远裁剪面

var farClipPlane : float

Description描述

The far clipping plane distance.

远裁剪面的距离。

The projector will not affect anything that is further than this distance.

投影器将不会影响任何比这个距离远的物体。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		Projector proj = GetComponent<Projector>();
		proj.farClipPlane = 20.0F;
	}
}
function Start() {
	var proj : Projector = GetComponent(Projector);
	proj.farClipPlane = 20.0;
}
Page last updated: 2011-3-19