Projector.orthographicSize 正交大小

var orthographicSize : float


Projection's half-size when in orthographic mode.


This is half of the vertical size of the projection volume. Horizontal projection size varies depending on aspectRatio. Orthographic size is ignored when projection is not orthographic (see orthographic).

这个为投影体垂直大小的一半。水平投射的大小取决于aspectRatio,投射器不是正交时, orthographicSize被忽略(参考orthographic

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		Projector proj = GetComponent<Projector>();
		proj.orthographic = true;
		proj.orthographicSize = 2.0F;
function Start() {
	var proj : Projector = GetComponent(Projector);
	proj.orthographic = true;
	proj.orthographicSize = 2.0;
Page last updated: 2011-3-19