QualitySettings.pixelLightCount 像素光源数

static var pixelLightCount : int


The maximum number of pixel lights that should affect any object.


If there are more lights illuminating an object, the dimmest ones will be rendered as vertex lights.


Use this from scripting if you want to have finer control than offered by quality settings levels.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		QualitySettings.pixelLightCount = 1;
// Use at most one pixel light for every object

QualitySettings.pixelLightCount = 1;
Page last updated: 2011-3-13