Quaternion.Angle 角

static function Angle (a : Quaternion, b : Quaternion) : float

Description描述

Returns the angle in degrees between two rotations a and b.

返回a和b两者之间的角度。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Transform target;
	void Update() {
		float angle = Quaternion.Angle(transform.rotation, target.rotation);
	}
}
// Calculates the angle (degrees) between
// the rotation of this transform and target.
//计算transform和target之间的旋转角度
var target : Transform;

function Update () {
	var angle : float = Quaternion.Angle(transform.rotation, target.rotation);
}
Page last updated: 2011-1-16