Quaternion.Euler 欧拉角

static function Euler (x : float, y : float, z : float) : Quaternion

Description描述

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

返回一个旋转角度,绕z轴旋转z度,绕x轴旋转x度,绕y轴旋转y度(像这样的顺序)。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
// A rotation 30 degrees around the y-axis
//绕y轴旋转30度

var rotation = Quaternion.Euler(0, 30, 0);

• static function Euler (euler : Vector3) : Quaternion

Description描述

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

返回一个旋转角度,绕z轴旋转z度,绕x轴旋转x度,绕y轴旋转y度(像这样的顺序)。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}
// A rotation 30 degrees around the y-axis
//绕y轴旋转30度

var rotation = Quaternion.Euler(Vector3(0, 30, 0));
Page last updated: 2011-1-16