Quaternion.Lerp 插值

static function Lerp (from : Quaternion, to : Quaternion, t : float) : Quaternion


Interpolates from towards to by t and normalizes the result afterwards.


This is faster than Slerp but looks worse if the rotations are far apart.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Transform from;
	public Transform to;
	public float speed = 0.1F;
	void Update() {
		transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed);
// Interpolates rotation between the rotations
// of from and to.
// (Choose from and to not to be the same as
// the object you attach this script to)
var from : Transform;
var to : Transform;
var speed = 0.1;
function Update () {
	transform.rotation =
	Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);
Page last updated: 2011-1-16