Quaternion.Lerp 插值

static function Lerp (from : Quaternion, to : Quaternion, t : float) : Quaternion

Description描述

Interpolates from towards to by t and normalizes the result afterwards.

通过t值from向to之间插值,并且规范化结果。

This is faster than Slerp but looks worse if the rotations are far apart.

这个比Slerp更快但是如果旋转较远看起来就比较差。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Transform from;
	public Transform to;
	public float speed = 0.1F;
	void Update() {
		transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed);
	}
}
// Interpolates rotation between the rotations
// of from and to.
// (Choose from and to not to be the same as
// the object you attach this script to)
//在from和to之间插值旋转.
//(from和to不能与附加脚本的物体相同)
var from : Transform;
var to : Transform;
var speed = 0.1;
function Update () {
	transform.rotation =
	Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);
}
Page last updated: 2011-1-16