Ray.Ray 射线

static function Ray (origin : Vector3, direction : Vector3) : Ray


Creates a ray starting at origin along direction.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Ray ray = new Ray(transform.position, transform.forward);
// Create a ray from the transform position along the transform's z-axis

var ray = new Ray (transform.position, transform.forward);
Page last updated: 2010-12-23