RaycastHit.textureCoord2 第二纹理坐标

var textureCoord2 : Vector2


The secondary uv texture coordinate at the impact point.


This can be used for 3D texture painting or drawing bullet marks. If the collider is not a mesh collider, Vector2.zero will be returned. If the mesh contains no secondary uv set, the uv of the primary uv set will be returned.


// Attach this script to a camera and it will paint black pixels in 3D
// on whatever the user clicks. Make sure the mesh you want to paint
// on has a mesh collider attached.
//它将在3D中绘制黑色的像素. 确保你想绘制的网格附加有一个网格碰撞器.
function Update () {
	// Only when we press the mouse
	if (!Input.GetMouseButton (0))

	// Only if we hit something, do we continue
	var hit : RaycastHit;
	if (!Physics.Raycast (camera.ScreenPointToRay(Input.mousePosition), hit))

	// Just in case, also make sure the collider also has a renderer
	// material and texture. Also we should ignore primitive colliders.
	var renderer : Renderer = hit.collider.renderer;
	var meshCollider = hit.collider as MeshCollider;
	if (renderer == null || renderer.sharedMaterial == null ||
		renderer.sharedMaterial.mainTexture == null || meshCollider == null)

	// Now draw a pixel where we hit the object
	var tex : Texture2D = renderer.material.mainTexture;
	var pixelUV = hit.textureCoord2;
	pixelUV.x *= tex.width;
	pixelUV.y *= tex.height;

	tex.SetPixel(pixelUV.x, pixelUV.y, Color.black);

Page last updated: 2011-3-13