RenderTexture.isCubemap 是否立方图?

var isCubemap : bool

Description描述

If enabled, this Render Texture will be used as a Cubemap

如果启用,这个渲染纹理将使用Cubemap

Cubemap render textures are most often used for dynamic cubemap reflections, see Camera.RenderToCubemap. A cubemap render texture must have the same width and height, and must be power of two size (see isPowerOfTwo).

Cubemap渲染纹理经常用于动态立方图反射,看Camera.RenderToCubemap。一个立方图渲染纹理必须有相同的宽度和高度,并且必须是2个乘方,看isPowerOfTwo

参见: Camera.RenderToCubemap

Page last updated: 2011-3-15