Renderer.OnBecameInvisible 变得不可见

function OnBecameInvisible () : void


OnBecameInvisible is called when the object is no longer visible by any camera.


This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnBecameInvisible() {
		enabled = false;
// Disables the behaviour when it is invisible
function OnBecameInvisible () {
	enabled = false;

Note: when running in the editor, scene view cameras will also cause this function to be called.


参见: OnBecameVisible, isVisible.

Page last updated: 2010-12-17