Renderer.OnBecameVisible 变得可见

function OnBecameVisible () : void


OnBecameVisible is called when the object became visible by any camera.


This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnBecameVisible() {
		enabled = true;
// Enables the behaviour when it is visible
function OnBecameVisible() {
enabled = true;

Note: when running in the editor, scene view cameras will also cause this function to be called.


参见: OnBecameInvisible, isVisible.

Page last updated: 2010-12-17