Renderer.sharedMaterials 共享材质列表

var sharedMaterials : Material[]


All the shared materials of this object.


This is an array of all materials used by the renderer. Unity supports a single object using multiple materials; in this case sharedMaterials contains all the materials. sharedMaterial and material properties return the first used material if there is more than one.


Modifying any material in sharedMaterials will change the appearance of all objects using this material, and change material settings that are stored in the project too.


It is not recommended to modify materials returned by sharedMaterial. If you want to modify the material of a renderer use material instead.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		print("I'm using " + renderer.sharedMaterials.Length + " material(s)");
print ("I'm using " + renderer.sharedMaterials.Length + " material(s)");

参见: material, sharedMaterial properties.

Page last updated: 2010-12-17