Renderer.worldToLocalMatrix 矩阵坐标世界转自身

var worldToLocalMatrix : Matrix4x4

Description描述

Matrix that transforms a point from world space into local space (Read Only).

矩阵(Matrix)世界空间坐标的点转换成自身空间坐标的点(只读)。

This property MUST be used instead of Transform.worldToLocalMatrix, if you're setting shader parameters.

如果你设置shader参数,这个属性必须用于替代Transform.worldToLocalMatrix

 

Page last updated: 2010-12-16