function SetDensity (density : float) : void
Description描述
Sets the mass based on the attached colliders assuming a constant density.
基于附加的碰撞器假设一个固定的密度设置质量。
This is useful to set the mass to a value which scales with the size of the colliders.
这个可以用来设置质量,随着碰撞器的尺寸而缩放。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
rigidbody.SetDensity(1.5F);
}
}
rigidbody.SetDensity(1.5);