Rigidbody.centerOfMass 质量中心

var centerOfMass : Vector3


The center of mass relative to the transform's origin.


If you don't set the center of mass from a script it will be calculated automatically from all colliders attached to the rigidbody. Setting the center of mass is often useful when simulating cars to make them more stable. A car with a lower center of mass is less likely to topple over.


Note: centerOfMass is relative to the transform's position and rotation, but will not reflect the transform's scale!


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		rigidbody.centerOfMass = new Vector3(0, -2, 0);
rigidbody.centerOfMass = Vector3 (0, -2, 0);
Page last updated: 2013-8-3