Rigidbody.useGravity 使用重力

var useGravity : bool

Description描述

Controls whether gravity affects this rigidbody.

控制重力是否影响整个刚体。

If set to false the rigidbody will behave as in outer space.

如果设置为false,刚体将不受重力影响。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnTriggerEnter(Collider other) {
	if (other.attachedRigidbody)
		other.attachedRigidbody.useGravity = false;

	}
	public void Awake() {
		collider.isTrigger = true;
	}
}
// Disables gravity on all rigid bodies entering this collider.
//当所有刚体进入这个碰撞器,禁用重力

function OnTriggerEnter (other : Collider) {
	if (other.attachedRigidbody) {
		other.attachedRigidbody.useGravity = false;
	}
}
// Turn this collider into a trigger on startup
//启动时把碰撞器变为触发器
collider.isTrigger = true;
Page last updated: 2011-1-29