ScriptableObject.OnDisable 当禁用

function OnDisable () : void


This function is called when the scriptable object goes out of scope


This is also called when the object is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnDisable() {
		print("script was removed");
function OnDisable () {
	print("script was removed");

OnEnable cannot be a co-routine.


Page last updated: 2011-4-11