Terrain.heightmapMaximumLOD 高度图最大LOD

var heightmapMaximumLOD : int


Lets you essentially lower the heightmap resolution used for rendering


This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		Terrain.activeTerrain.heightmapMaximumLOD = 1;
function Start () {
	Terrain.activeTerrain.heightmapMaximumLOD = 1;
Page last updated: 2011-4-1