Terrain.treeCrossFadeLength 树木淡出距离

var treeCrossFadeLength : float


Total distance delta that trees will use to transition from billboard orientation to mesh orientation.


Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Start() {
		Terrain.activeTerrain.treeCrossFadeLength = 20;
function Start () {
	Terrain.activeTerrain.treeCrossFadeLength = 20;
Page last updated: 2011-4-1