TextMesh.fontSize 字体大小

var fontSize : int


The font size to use (for dynamic fonts)


If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		GetComponent<TextMesh>().fontSize = 12;
GetComponent(TextMesh).fontSize = 12;
Page last updated: 2011-1-19