TextMesh.fontStyle 字体样式

var fontStyle : FontStyle


The font style to use (for dynamic fonts)


If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		GetComponent<TextMesh>().fontSize = 12;
GetComponent(TextMesh).fontSize = 12;
Page last updated: 2011-1-19