TextMesh.fontStyle 字体样式

var fontStyle : FontStyle

Description描述

The font style to use (for dynamic fonts)

字体的样式(用于动态字体)

If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.

如果这个设置为不是normal的其他样式,该字体样式在字体导入器设置将重写一个自定义的样式。这个仅支持设置字体使用动态字体渲染。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		GetComponent<TextMesh>().fontSize = 12;
	}
}
GetComponent(TextMesh).fontSize = 12;
Page last updated: 2011-1-19