Texture.GetNativeTextureID 获取本地纹理ID

var mipMapBias : float


function GetNativeTextureID () : int


Use this function to retrieve an ID/handle corresponding to a particular texture as it is represented on the native graphics device level. This can be used to enable texture manipulation from native plugins. This function is only supported on OpenGL/ES devices.

使用此函数来检索一个ID/句柄,其对应于一个本地图形设备的特定的贴图(??),这可以从本机用于启用插件纹理操作。此功能仅支持基于OpenGL / ES的设备。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public int mainTextureNativeId = renderer.material.mainTexture.GetNativeTextureID();
var mainTextureNativeId : int = renderer.material.mainTexture.GetNativeTextureID();
Page last updated: 2010-12-14