Tools 工具
Inherits from ScriptableObject
工具类,可以更好的自定义编辑器。
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。
Class Variables类变量
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Global getter for the singleton tool object
为单件工具对象的全局获得者。
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The position of the tool handle in world space.
在世界空间工具句柄的位置。
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The rotation of the tool handle in world space.
在世界空间工具句柄的旋转。
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Which layers are visible in the scene view.
场景中的视图中那层可见。
Inherited members继承成员
Inherited Variables继承变量
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The name of the object. //物体的名字
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Should the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
Inherited Class Functions继承类函数
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Removes a gameobject, component or asset.
删除一个游戏物体、组件或资源
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Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。
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Makes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。
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Returns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。
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Returns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表
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Clones the object original and returns the clone.
克隆原始物体,并返回克隆的物体
Inherited Messages Sent继承发送消息
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Creates an instance of a scriptable object with T.
创建一脚本化对象T的一个实例。
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This function is called when the scriptable object goes out of scope
当脚本化对象超出范围时调用这个函数。
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This function is called when the scriptable object will be destroyed.
当脚本化对象将被销毁,这个函数被调用。
Page last updated: 2011-9-27