Transform.DetachChildren 分离子物体

function DetachChildren () : void

Description描述

Unparents all children.

所有子物体解除父子关系。

Useful if you want to destroy the root of a hierarchy without destroying the children.

如果你想销毁层级的根,而不销毁子物体是很有用的。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		transform.DetachChildren();
		Destroy(gameObject);
	}
}
transform.DetachChildren();
Destroy(gameObject);

See Also: Transform.parent to detach/change the parent of a single transform

参见: Transform.parent 去分类/改变单个变换的父级。

Page last updated: 2010-12-19