# Transform.Rotate 旋转

function Rotate (eulerAngles : Vector3, relativeTo : Space = Space.Self) : void

Description描述

Applies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (in that order).

If relativeTo is left out or set to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the rotation is applied around the world x, y, z axes.

``````using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
transform.Rotate(Vector3.right * Time.deltaTime);
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
}``````
``````function Update() {
// Slowly rotate the object around its X axis at 1 degree/second.
//沿着x轴每秒1度慢慢的旋转物体
transform.Rotate(Vector3.right * Time.deltaTime);

// ... at the same time as spinning relative to the global
// Y axis at the same speed.
//相对于世界坐标沿着y轴每秒1度慢慢的旋转物体
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}``````

• function Rotate (xAngle : float, yAngle : float, zAngle : float, relativeTo : Space = Space.Self) : void

Description描述

Applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (in that order).

If relativeTo is left out or sot to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the rotation is applied around the world x, y, z axes.

``````using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
transform.Rotate(Time.deltaTime, 0, 0);
transform.Rotate(0, Time.deltaTime, 0, Space.World);
}
}``````
``````function Update() {
// Slowly rotate the object around its X axis at 1 degree/second.
//围绕x轴每秒1度，慢慢的旋转物体
transform.Rotate(Time.deltaTime, 0, 0);

// ... at the same time as spinning it relative to the global
// Y axis at the same speed.
//相对于世界坐标，围绕y轴每秒1度，慢慢的旋转物体
transform.Rotate(0, Time.deltaTime, 0, Space.World);
}``````

• function Rotate (axis : Vector3, angle : float, relativeTo : Space = Space.Self) : void

Description描述

Rotates the transform around axis by angle degrees.

If relativeTo is left out or set to Space.Self the axis parameter is relative to the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the axis parameter is relative to the world x, y, z axes.

``````using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
transform.Rotate(Vector3.right, Time.deltaTime);
transform.Rotate(Vector3.up, Time.deltaTime, Space.World);
}
}``````
``````function Update() {
// Slowly rotate the object around its X axis at 1 degree/second.
//围绕x轴每秒1度，慢慢的旋转物体
transform.Rotate(Vector3.right, Time.deltaTime);

// ... at the same time as spinning it relative to the global
// Y axis at the same speed.
//相对于世界坐标，围绕y轴每秒1度，慢慢的旋转物体
transform.Rotate(Vector3.up, Time.deltaTime, Space.World);
}``````
Page last updated: 2010-12-19