# Transform.TransformPoint 变换位置

function TransformPoint (position : Vector3) : Vector3

Description描述

Transforms position from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

``````using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public GameObject someObject;
public Vector3 thePosition = transform.TransformPoint(Vector3.right * 2);
public void Awake() {
Instantiate(someObject, thePosition, someObject.transform.rotation);
}
}``````
``````// You need to assign an object to this variable in the inspector
//在检视面板你必须指定一个物体到这个变量
var someObject : GameObject;
// Instantiate an object to the right of the current object
//在当前物体的右边，实例化物体
var thePosition = transform.TransformPoint(Vector3.right * 2);
Instantiate(someObject, thePosition, someObject.transform.rotation);``````

• function TransformPoint (x : float, y : float, z : float) : Vector3

Description描述

Transforms the position x, y, z from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

``````using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public GameObject someObject;
public void Awake() {
thePosition = transform.TransformPoint(2, 0, 0);
Instantiate(someObject, thePosition, someObject.transform.rotation);
}
}``````
``````// You need to assign an object to this variable in the inspector
//你必须在检视面板指定一个物体到这个变量
var someObject : GameObject;
// Instantiate an object to the right of the current object
//在当前物体的右边实例化一个物体
thePosition = transform.TransformPoint(2, 0, 0);
Instantiate(someObject, thePosition, someObject.transform.rotation);``````
Page last updated: 2012-10-2