Vector3.Reflect 反射

static function Reflect (inDirection : Vector3, inNormal : Vector3) : Vector3

Description描述

Reflects the vector along the normal.

沿着法线反射向量。

The returned value is inDirection reflected from a surface with a normal inNormal.

返回的值是被从带有法线inNormal的表面反射的inDirection。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Transform originalObject;
	public Transform reflectedObject;
	void Update() {
		eflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right);
	}
}
var originalObject : Transform;
var reflectedObject : Transform;

function Update () {
	// Makes the reflected object appear opposite of the original object,
	// mirrored along the z-axis of the world
	//使反射物体出现在原始物体的对面
	//镜像是沿着世界的z轴
	reflectedObject.position = Vector3.Reflect (originalObject.position, Vector3.right);
}
Page last updated: 2010-12-20