Vector3.operator != 运算符 不等于

static operator != (lhs : Vector3, rhs : Vector3) : bool

Description描述

Returns true if vectors different.

如果向量不同返回真。

Very close vectors are treated as being equal.

非常接近的向量被视为是相等的。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Transform other;
	public void Awake() {
		if (other && transform.position != other.position)
			print("I'm at the different place than the other transform!");

	}
}
var other : Transform;
if (other && transform.position != other.position)
	print ("I'm at the different place than the other transform!");
Page last updated: 2010-12-20