# WheelFrictionCurve 车轮摩擦曲线

Struct

WheelFrictionCurve is used by the WheelCollider to describe friction properties of the wheel tire.

WheelFrictionCurve用于WheelCollider来描述轮胎的摩擦力属性。

The curve takes a measure of tire slip as an input and gives a force as output. The curve is approximated by a two-piece spline. The first section goes from (0,0) to (extremumSlip,extremumValue), at which point the curve's tangent is zero. The second section goes from (extremumSlip,extremumValue) to (asymptoteSlip,asymptoteValue), where curve's tangent is again zero:

Wheel collider computes friction separately from the rest of physics engine, using a slip based friction model. It separates the overall friction force into a "forwards" component (in the direction of rolling, and responsible for acceleration and braking) and "sideways" component (orthogonal to rolling, responsible for keeping the car oriented). Tire friction is described separately in these directions using WheelCollider.forwardFriction and WheelCollider.sidewaysFriction. In both directions it is first determined how much the tire is slipping (what is the speed difference between the rubber and the road). Then this slip value is used to find out tire force exerted on the contact.

The property of real tires is that for low slip they can exert high forces as the rubber compensates for the slip by stretching. Later when the slip gets really high, the forces are reduced as the tire starts to slide or spin. Thus tire friction curves have a shape like in the image above.

Because the friction for the tires is computed separately, the PhysicMaterial of the ground does not affect the wheels. Simulation of different road materials is done by changing the forwardFriction and sidewaysFriction of the wheel, based on what material the wheel is hitting. See Also: WheelCollider.GetGroundHit, WheelHit.

### Variables变量

• Extremum point slip (default 1).
滑动极值点（默认为1）。
• Force at the extremum slip (default 20000).
滑动极值的力（默认为20000）。
• Asymptote point slip (default 2).
渐进线滑动点（默认为2）。
• Force at the asymptote slip (default 10000).
渐进线滑动上的力（默认为10000）。
• Multiplier for the extremumValue and asymptoteValue values (default 1).
用于extremumValue和asymptoteValue值的倍数（默认为1）。
Page last updated: 2011-3-20