工具条

默认情况下, 工具条 显示在蓝图编辑器的左上角。蓝图编辑器工具条按钮允许您快速访问编辑蓝图时所需的常见命令。根据所激活的模式及您当前正在编辑的 蓝图 类型的不同,该工具条会提供不同的按钮。

ToolbarBP.png

该工具条包含两部分:

Toolbar Buttons

Button Description
Compile Successful Button

Compilation was successful. Clicking the button compiles the Blueprint being edited. Output from the compiling process is displayed in the Blueprint Log of the Message Log. This button will be inactive during debugging.

Compile Needed Button

The Blueprint needs to be recompiled. Clicking the button compiles the Blueprint being edited. Output from the compiling process is displayed in the Blueprint Log of the Message Log. This button will be inactive during debugging.

Compile Warning Button

There was a warning during compilation. Clicking the button compiles the Blueprint being edited. Output from the compiling process is displayed in the Blueprint Log of the Message Log. This button will be inactive during debugging.

Compile Failed Button

Compilation failed. Clicking the button compiles the Blueprint being edited. Output from the compiling process is displayed in the Blueprint Log of the Message Log. This button will be inactive during debugging.

Save Button

Saves the current Blueprint.

Find in Content Browser Button

Summons the Content Browser and navigates to this asset.

Search Button

Finds references to functions, events, variables, and pins in the current Blueprint.

Blueprint Properties Button

Opens the Blueprint Properties in the Details pane.

Blueprint Properties Button Shows the Class Defaults Panel in the Details Tab
Simulate Button

以模拟模式启动游戏。去参照在编辑器中模拟 部分获得更多信息。

Play In Editor Button

以播放模式启动游戏。点击该箭头将会显示 Play Options(运行选项) 菜单。去参照在编辑器中运行 部分获得更多信息。

Pause Button

Pauses simulation. When the simulation is paused, the Resume and Frame Skip buttons will appear on the toolbar.

Resume Button

Resumes execution after a breakpoint is hit or the Pause button is pressed.

Frame Skip Button

Advances a single frame, or tick. This button appears when simulation is paused, or when a breakpoint is hit.

Stop Button

Halts execution of the game and exits Simulate In Editor mode.

Possess Button

Switches from Simulate In Editor mode to Play In Editor mode. Attaches to the player controller, allowing normal gameplay controls. Toggles with Eject.

Eject Button

Switches from Play In Editor mode to Simulate In Editor mode. Detaches from the player controller, allowing regular editor controls. Toggles with Possess.

Step Button

Steps through execution of the graph one node at a time. This button appears during simulation after a breakpoint is hit.

Debug Dropdown

If you have one or more instances of a Blueprint in a level, this dropdown allows you to select which instance to debug.