角色视口

本页面的内容:

ViewportPanel.png

视口 面板允许在特定的骨架网格物体上预览动画序列、混合空间及 动画蓝图 的其他方面内容 。所使用的网格物体通过动画预览设置面板 进行指定。 该面板由一个3D透视口和一个工具条组成,工具条内包含了用于控制该预览的动画播放的按钮。

Viewport Panel with Callouts

  1. Movement Toolbar

  2. View Options Toolbar

  3. Viewport

  4. Timeline and Control Bar

Movement Toolbar

The Movement Toolbar contains a collection of tools for moving, rotating, or scaling bones as well as how they are moved, rotated, or scaled with Grid Snapping. This toolbar also has an option for setting the relative coordinate system for movement or rotation as well as an option to set the camera movement speed when moving around in the viewport.

Option Description
Persona_Translate.png Translates skeletal bones.
Persona_Rotate.png Rotates skeletal bones.
Persona_Scale.png The last option scales skeletal bones (if applicable, grayed out by default).
button_Persona_Local.png Persona_World.png Sets the relative coordinate system for moving and rotating the mesh (World or Local).
Persona_GridSnap.png Enables or disables snapping to the grid when dragging objects around and the Position Grid Snap value.
Persona_RotationSnap.png Enables or disables snapping to the grid when rotating objects around and the Rotation Grid Snap value.
Persona_ScaleSnapping.png Enables or disables snapping to the grid when scaling objects and the Scale Grid Snap value.
Persona_CameraMoveSpeed.png Adjust the speed of the camera while moving around in the viewport.

View Options Toolbar

The View Options Toolbar contains a series of buttons that hold options for what is displayed in the viewport.

Preview Mode

The Preview Mode Button Persona_PreviewMode1.png provides the following options:

Option Description
Auto Previews whatever is active in the viewport.
Lock Locks the viewport to what is currently being previewed. This allows you to preview one item while viewing or editing another.
Camera Follow Follow the bounds of the mesh.
In-game Bound Uses in-game bounds on the preview mesh.

Perspective

The Perspective Button Persona_Perspective.png provides the following options:

Option Description
Perspective Switches the viewport to perspective view (this is the default setting).
Top Switches the viewport to top view.
Side Switches the viewport to side view.
Front Switches the viewport to front view.

View Mode

The View Mode Button Persona_LitOptions.png provides the following options:

Option Description
Lit Renders the scene with normal lighting (this is the default setting).
Unlit Renders the scene with no lighting.
Wireframe Renders the scene in brush wireframe.
Detail Lighting Renders the scene with detail lighting only.
Lighting Only Renders the scene with lights only, no textures.
Light Complexity Renders the scene with light complexity visualization.
Shader Complexity Renders the scene with shader complexity visualization.
Stationary Light Overlap Visualizes overlap of stationary lights.
Lightmap Density Renders the scene with lightmap density visualization.
Reflections Renders the scene with reflections only.
Exposure Use automatic exposure or set a fixed exposure value.

Show

The Show Button Persona_Show.png provides the following options:

Option Description
Field of View Adjust the viewports field of view.
Mute Audio Mutes audio from the preview.
Reference Pose Shows the reference pose on the preview mesh.
Bound Shows bounds on the preview mesh.
Mesh Shows the preview mesh.
Uncompressed Animation Displays the skeleton with uncompressed animation data.
NonRetargeted Animation Displays the skeleton with non-retargeted animation data.
Additive Base Displays the skeleton in an additive base pose.
Sockets Display socket hitpoints.
Bones Display skeleton in viewport.
Bone Names Display Bone Names of the skeleton in the viewport.
View Selected Bone Weight Displays the weights of the selected bones in the viewport.
Display Info Displays information about the mesh in the viewport.

Scene Setup

Option Description
Floor Toggle the display of the floor.
Sky Toggle the display of the sky.
Floor Height Offset Height offset for the floor mesh (stored per-mesh).
Grid Toggle the display of the grid.
Highlight Origin Highlight the origin lines on the grid.
Background Brightness Change background color and assign a brightness value.

Advanced

Option Description
UV Visualization Toggles the display of the mesh's UVs for the specified channel.
Normals Toggles the display of vertex normals in the Preview Pane.
Tangents Toggles the display of vertex tangents in the Preview Pane.
Binormals Toggles the display of vertex binormals (orthogonal vector to normal and tangent) in the Preview Pane.
Hierarchy Local Axes Show or hide local bone axis (All, Selected Hierarchy or None).

Preview LODs

The Preview LODs Button Persona_LODAuto.png provides the following options:

Option Description
LOD Auto Automatically selects the Level Of Detail (LOD) (this is the default setting).
LOD 0 Selects LOD 0 as the LOD.

Playback Speed

The Playback Speed Button Persona_PlaybackSpeed.png provides the following options:

Option Description
x0.1 Sets the playback speed to 0.1.
x0.25 Sets the playback speed to 0.25.
x0.5 Sets the playback speed to 0.5.
x1.0 Sets the playback speed to 1.0 (this is the default setting).
x2.0 Sets the playback speed to 2.0.
x5.0 Sets the playback speed to 5.0.
x10.0 Sets the playback speed to 10.0.

显示标志

该视口包含一个具有各种选项的菜单,用于指定视口的行为。

选项 描述

预览模式

控件

这个控制条包含了以下控件:

控件 描述
Control bar - Timeline(控件条-时间轴) 时间轴显示了 动画序列混合空间 的帧,并允许滑过帧来进行预览。在当前位置显示了一个红条。左击该红条并进行拖拽 就可以浏览帧。
Control bar - Skip to Beginning(控制条 - 跳转到开头) 跳转到 动画序列混合空间 的第一帧。
Control bar - Step Backward(控制条 - 逐帧倒放) 跳转到 动画序列混合空间 中的前一帧。
Control bar - Play in Reverse(控制条- 反向播放) Control bar - Pause 开始反向播放 动画序列混合空间 。当播放动画时,会显示暂停按钮。
Control bar - Play Forward(控制条- 正向播放) Control bar - Pause 开始正向播放 动画序列混合空间 。当播放动画时,会显示暂停按钮。
Control bar - Step Forward(控制条 - 逐帧向前播放) 跳转到 动画序列混合空间 的下一帧。
Control bar - Skip to End(控制条 -跳转到结尾处) 跳转到 动画序列混合空间 的最后一帧。
Control bar - Enable Looping(控制条 - 启用循环) Control bar - Disable Looping 在播放一次和循环播放之间进行切换。当启用循环播放时,该按钮变为红色。

动画预览设置面板

Persona: Anim Preview Setup Panel

动画预览设置 面板用于配置预览视口。它显示了应用骨架的骨架网格物体的列表,此骨架创建了正在编辑的 VimBlueprint
。要想在把一个网格物体设置为 在预览视口中使用的预览网格物体,请在列表中选中该网格物体并点击 用作为预览网格物体 。 要想删除预览视口中当前正在使用的网格物体,那么请点击 Clear preview(清除预览) 按钮。您可以使用骨架网格物体列表上方的文本框过滤 该列表。